Poop-man3D Development - Day 1


I've just begun developing my idea for the 2019 "So bad it's good" game jam and have decided on a bad 3D Pac-Man clone. Physics ruin this game, and it centers around pooping.

The level is designed to be naff. Walls are askew, sized strangely, and some just straight up spin or move about. Besides a half-baked level and bouncy physics, there's the ability to poop which will come in to use soon. But until then, this is the end of day 1.

I know it's not much to write about now, but I'll make tomorrow more interesting.

Stay awesome!

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